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2019年09月23日 11:37:32    日报  参与评论()人

湖州曙光整形美容美容整形科德清县中医院整形中心Nokia, the company that made a huge bet on the Windows Phone operating system and will be formally acquired by Microsoft within months for .4 billion, is about to launch a new smartphone this month running an operating system based on Google#39;s Android.诺基亚,下了大赌注在微软Windows Phone上,而且将要正式被微软以74亿美元收购了。就在此时,诺基亚却打算在本月推出搭载谷歌安卓系统的智能手机。The Wall Street Journal reports that Nokia#39;s new phone, which has leaked a few times during the last few months under the codename Normandy, will run a modified version of Android that doesn#39;t include Google services like Gmail, Google Maps, and the Google Play store for Android apps and other content. That means Google won#39;t generate any revenue from Nokia#39;s phone, even though the operating system is based on Android.华尔街日报报道表示,在过去几个月里,一直有消息传出,诺基亚将这个智能手机计划命名为诺曼底计划。在诺基亚版的安卓手机中,部分谷歌开发的功能将不会出现,比如Gmail,谷歌地图和谷歌应用商店等。这就意味着,谷歌将不会从诺基亚的安卓智能手机中获得任何收益。The so-called Nokia Normandy will be formally announced at the Mobile World Congress in Barcelona. Nokia is scheduled for a press event on February 24, which is when we should get our first look at the phone.诺基亚的这次诺曼底计划将在2月24日举行的巴塞罗那全球移动大会上正式宣布。届时,我们将一睹诺基亚的安卓手机风采。Nokia#39;s phone will likely be targeted at emerging markets where cheap smartphones are more popular than top-tier devices like the iPhone 5S and Samsung Galaxy S4. The Normandy will have Microsoft and Nokia services like Nokia#39;s Here maps and a separate Nokia app store, according to the WSJ report.诺基亚的安卓智能手机将主要面向新兴市场。新兴市场中,价格便宜的智能手机比高端手机如iPhone 5S和三星Galaxy S4更受欢迎。根据华尔街日报的报道,该手机将安装有微软和诺基亚所研发的一套务产品,如Here地图,以及诺基亚安卓应用商店。 /201402/275493湖州激光脱毛的价格 Almost everyone stood when the bride walked down the aisle in her white gown, but not the wedding conductor, because she was bolted to her chair。  当新娘身穿洁白的婚纱走过长廊,几乎所有人都站了起来,唯独婚礼司仪例外,因为“她”被固定在了她的座椅上。  The nuptials at this ceremony were led by "I-Fairy," a 4-foot (1.5-meter) tall seated robot with flashing eyes and plastic pigtails. Sunday's wedding was the first time a marriage had been led by a robot, according to manufacturer Kokoro Co。  上周日的这场婚礼由一个名叫“爱精灵”的坐式机器人主持。这个机器人身高4英尺(1.5米)、眼睛闪闪发光,梳着塑料辫子。据这款机器人的制造商Kokoro公司介绍,机器人主持婚礼在世界上还是首次。  "Please lift the bride's veil," the robot said in a tinny voice, waving its arms in the air as the newlyweds kissed in front of about 50 guests。  在当天的婚礼上,“爱精灵”用细小的声音说:“请为新娘掀开面纱”。当新郎新娘在约50名宾客面前亲吻时,“爱精灵”还挥舞起双手。 /201005/104087With Chinese Internet company Alibaba BABA 1.73% breaking IPO records, another Chinese Internet company, Tencent, is poised for huge growth in the online and mobile games business. According to a recent report by IDC and CNG, the number of mobile gamers in China in the first half of 2014 increased 89.5% to 325 million over the first half of 2013. According to game research firm Newzoo, last year Tencent moved to the number one position in the global games market with .7 billion in annual game revenue, and the company shows no sign of leaving the top in the years to come. Peter Warman, president of Newzoo, forecasts Tencent could take over 10% of the global games market in 2017, if it maintains this pace of growth.就在中国互联网公司阿里巴巴(Alibaba)在美国的IPO一举创下纪录之际,另一家互联网巨头——腾讯(Tencent)则蓄势待发,准备在网络游戏和移动游戏领域谋划巨大的增长。据市场调查机构IDC和CNG的最新报告显示,2014年上半年,中国的移动游戏用户人数较2013年上半年同期增长了89.5%,达到3.25亿人。据视频游戏调查机构Newzoo的数据,腾讯在去年的全球游戏市场中,以57亿美元的年营业收入高居榜首,而且在未来的这几年里,也有望保持龙头位置。Newzoo总裁彼得o沃曼预测,如果腾讯继续保持当前的增长势头,到2017年时,将有望在全球游戏市场中占据10%以上的份额。“We are seeing incredible growth in the China market and are focused mainly on keeping up with that growth for now,” said Bo Wang, vice president of Tencent Games, when asked about his plans for expansion into the U.S. and other markets. “In fact, the Tencent mobile game platform is the leader in mobile games in China. As of the end of March 2014, the number of daily active users on Mobile QQ and Weixin (known as WeChat outside of China) was a stable 180 million. In addition, revenues of mobile games on the WeChat and Mobile QQ platforms reached 8 million in Q2 2014. Mobile games are in the early stage of development in China. The market is forecast to continue to grow.”“我们正在见中国市场的惊人成长,所以我们目前的战略重点是跟上这一增长趋势,”腾讯游戏副总裁王波在被问及公司未来在美国及其他市场的扩张计划时,如此答道,“事实上,腾讯游戏平台在中国的移动游戏领域内处于领先地位。截至2014年3月底,移动QQ和微信(在中国以外地区使用的名称为WeChat)上日活跃用户数稳定在1.8亿人的水平上。此外,微信和移动QQ这两大平台上的移动游戏营收,在2014年第二季度达到了4.88亿美元。移动游戏在中国尚处于早期发展阶段,预计市场还将继续增长。”Tencent was the top publisher in China’s iOS App Store for free downloads and revenue for each of the first seven months of 2014, thanks to the popularity of free-to-play games like Timi Studio’s internally developed Timi Match Everyday and Timi Run Everyday, which has over 60 million daily users, according to App Annie. Timi Studio uses WeChat, China’s leading mobile social communications platform with over 400 million active monthly users, and QQ Mobile, which has over 848 million monthly active users, to cross-promote new games with Chinese gamers.2014年头7个月里,腾讯在中国iOS应用商店的免费下载和营收均位于发行商前列。这要归功于若干超高人气的免费游戏,譬如天美艺游工作室(Timi Studio)内部开发的《天天爱消除》(Timi Match Everyday)和《天天酷跑》(Timi Run Everyday),根据应用程序数据分析公司App Annie公布的数据,目前这些游戏吸引了逾6,000万名日常用户。天美艺游通过微信(中国最知名的移动社交应用平台,月活跃用户人数逾4亿人)和移动QQ(月活跃用户人数逾8.48亿人)向中国的游戏玩家们交叉推广新游戏。Since launching its mobile games platform last year, Tencent has 20 titles covering a wide range of genres including puzzle, action and simulation. Localized versions of King Digital Entertainment’s Candy Crush Saga and Square Enix’ Sangokushi Rumble (now known as Battle of Sango in China) are available on WeChat and Mobile QQ as well as through myapp.com, which is Tencent’s distribution channel of Android apps for local users since Google Play is not popular in China.自从移动游戏平台于去年上线以来,腾讯已经先后发布了20款游戏,涵盖类型广泛,拼图、动作和模拟均有涉足。英国游戏公司King数据(King Digital Entertainment)开发的《糖果传奇》(Candy Crush Saga)和日本游戏公司史克威尔艾尼克斯(Square Enix)开发的《三国志乱舞》(Sangokushi Rumble),这两款游戏的中国大陆版在微信和移动QQ的游戏平台上均有提供下载;此外也可通过myapp.com下载,这是腾讯面向中国大陆用户推出的安卓(Android)应用发布平台,因为谷歌应用商店Google Play在中国的使用人数不多。Wang believes as the Chinese mobile games market matures, new categories such as action games (ACT), ARPG (Action Role Playing Games) and card games (CCG, Collectible Card Game, or TCG, Trading Card Game) will become popular. This will open up new opportunities for game makers interested in navigating this burgeoning new audience of smartphone and tablet gamers.王波认为,随着中国移动游戏市场日趋成熟,新的游戏类型,譬如动作类游戏(ACT)、动作角色扮演游戏(ARPG)和卡片类游戏(CCG/TCG,前者指卡片搜集游戏,后者指卡片交换游戏)也会日渐盛行。智能手机和平板电脑正在迅速涌现出一批新的玩家,对于有意这一业务的游戏生产商而言,将会打开新的机遇。“We have a lot of experience working with Western developers, having partnered with EA Sports EA 0.39% to localize and launche their NBA Live and FIFA franchises as online games in China,” said Wang. “The successes of mobile games on WeChat and Mobile QQ in China prove there is a market for developers to explore.”“我们与西方开发商的合作经验丰富,比如我们曾经与艺电体育(EA Sports)进行合作,将该公司开发的体育竞技类游戏《NBA Live》和《FIFA》本地化,然后将其作为网络游戏在中国大陆地区发行代理权,”王波说,“移动游戏在中国大陆地区借助微信和移动QQ平台所取得的成功明,这一领域蕴藏着巨大的市场空间,有待游戏开发商们深入发掘。”Tencent has also partnered with Korean developer SmileGate to bring CrossFire to China, and it is working with leading Korean mobile game maker CJ Games to localize its games as well. International game publishers are flocking to Tencent because the majority of mobile games distributed by the company have topped the charts in AppStore’s free download category in China.腾讯还曾与韩国游戏开发商SmileGate合作,将游戏《穿越火线》(SmileGate)引入了中国市场;它目前也在与韩国的主要移动游戏生产商CJ Games合作,将该公司旗下的游戏本地化。国外的游戏发行商们开始大量涌向腾讯,因为在腾讯分销的移动游戏中,绝大部分都在中国应用商店的免费下载区占据了榜单前列。Wang said Tencent actively promotes games in China on its extensive mobile and Internet user network and has proven experience in operating games, which helps ensure that games are adjusted to suit local tastes. In addition, Tencent provides day-to-day operational support and a cloud-based hosted service to enable quick, seamless and reliable game performances across all platforms.王波表示,腾讯借助自身广泛的移动和互联网用户网络,在中国大陆市场积极推广游戏业务,并在游戏运营方面积累了大量成功的经验,这有助于确保腾讯能够根据本地市场的偏好对游戏进行调整。此外,腾讯还提供日常的运营持和基于云端的务器托管务,因而能够在所有平台上保迅速、无缝衔接的可靠游戏性能。“Weixin and Mobile QQ both have highly active user bases who are energetic and willing to try new things,” said Wang. “According to our statistics, because of the social elements of WeChat and Mobile QQ, gamers are 10% to 15% more active in game play.”“微信和移动QQ均拥有高度活跃的用户基础,这些用户精力旺盛,十分乐于尝试新鲜事物,”王波说道,“根据我们的统计,出于微信和移动QQ本身所具有的社交元素使然,玩家参与游戏的活跃度要高出10%至15%。”Gamers can use a single sign-in to log in to different Tencent products like Mobile QQ and WeChat, the two leading social communications platforms in China. Tencent localizes access to Mobile QQ and WeChat for each game. Developers can also take advantage of in-game payment systems and Tencent analysis of user behaviors and insights to help improve their game’s experience and success. Wang added that Tencent’s aggressive protection for its partners’ intellectual property in a new market is a valuable asset.玩家仅需完成一次登录操作,便可登入腾讯集团旗下的不同产品,移动QQ和微信便是其中的两大平台,同时也是中国大陆地区的两款主流社交平台。腾讯为每一款游戏都在移动QQ和微信上创建了入口。开发商也能利用游戏内置的付费系统和腾讯对用户行为的分析及见解,改善旗下游戏的操作体验,从而取得成功。王波还补充介绍说,腾讯对合作方知识产权在新市场积极采取保护措施,本身也是一笔宝贵的资产。“The total Chinese games market grew even more than expected in terms of (paying) gamers as well as revenue, reaching .7 billion in 2013, a 35% year-on-year growth rate,” said Warman. “The share of total app store revenues taken by games has increased more than expected. In the last quarter of 2013, the share of game revenues in the app stores was around 80%, compared to only 65% in 2012. Further, the top-tier mobile games grossed a higher share of the total app store revenues than anticipated, confirmed by public reports of King, SuperCell and GungHo.”“中国的整体游戏市场在(付费)玩家人数和营收这两方面的增长均超出了预期,其中2013年的营收达到了137亿美元,实现了35%的年同比增长,”沃曼介绍说,“游戏在应用商店整体营收中所占份额的增长,已经超出了市场预期。在2013年第四季度,游戏营收在各类应用商店中所占份额约在80%左右,而在2012年时还只有65%。不仅如此,据游戏公司King、SuperCell和GungHo的公开报告实,一流的移动游戏在应用商店整体营收中所占比例同样超出了市场预测。”While the West has seen growth in the free-to-play business model in recent years, the concept originated in Asia as a way to combat piracy as well as a way to deliver games to consumers who played at PC cafes. As a result, Tencent has over 10 years of experience in developing free-to-play online games in China and has now translated that knowledge to the mobile space. Wang believes offering games at no cost lowers the entry barrier for users to start playing, and in return it fuels the growth of the market.近年来,西方国家见了免费游戏商业模式的成长,而这一概念最早其实源自亚洲市场,被用于打击盗版和将游戏推向网吧里的游戏玩家。因此,腾讯在中国大陆市场的免费网络游戏开发领域中积累了10多年的经验,如今则将这些经验灵活应用到了移动领域。王波认为,向玩家免费提供游戏能够降低用户加入游戏的门槛,从而加速了市场的增长。One of the most popular free-to-play games in China, as well as the rest of the world, is Riot Games’ League of Legends. Tencent first licensed the game for China and then a few years later acquired the Santa Monica, Calif.-based independent developer in February 2011 for 0 million. The game, which thrives of eSports, has become a huge spectator “sport” in China, as well as throughout the rest of the world.美国游戏公司Riot Games开发的《英雄联盟》(League of Legends)在中国大陆地区乃至全世界都拥有超高人气。腾讯先是获得了这款游戏在中国大陆地区的代理权,几年之后,又在2011年2月,以4亿美元的价格收购了这家位于美国加利福尼亚州圣莫妮卡的独立游戏开发商。《英雄联盟》受益于电子竞技游戏业的蓬勃发展,如今已成为中国大陆地区以及世界其他地区玩家甚众的大型“游戏”。In June 2012, Tencent purchased a 48.4% minority stake in Cary, N.C.-based independent developer Epic Games for approximately 0 million. The developer is best known for its Unreal Engine 4 technology, which powers big games around the globe from companies like Sony (HellBlade), Bandai Namco (Tekken 7) and Deep Silver (Dead Island 2).2012年6月,腾讯出资近3.3亿美元,买入了美国纽约的独立游戏开发商Epic Games48.4%的少数股东股份。这家开发商拥有享誉业内的虚拟引擎4(Unreal Engine 4)技术,能为全球各大开发商开发的大型游戏提供技术持,譬如索尼(Sony)的《HellBlade》、万代南梦宫(Bandai Namco)的《铁拳》(Tekken 7)和Deep Silver的《死亡岛2》(Dead Island 2)。“As we headed towards a new generation of open, live games, we found that partner in Tencent. Rather than a worldwide retail publishing deal, the Tencent relationship gives Epic a solid publishing partner in Asia while we operate our games and directly serve our customers here in North America and Europe,” said Tim Sweeney, founder and CEO of Epic Games. “It provides all of the benefits of both independence here, and a strong partner in China and elsewhere.”“我们在进军新一代的开放式实时游戏的过程中,发现了腾讯这位合作伙伴。相较于在全球各地签订不同的零售发行协议,与腾讯的合作能让我们安心在北美和欧洲地区运营游戏并直接务当地客户的同时,在亚洲市场获得一位值得信任的发行合作伙伴,”Epic Games创始人兼首席执行官蒂姆o斯文尼表示,“我们与腾讯达成的合作,既能为我们提供在北美及欧洲市场独立运营所带来的全部优势,又能为我们在中国及其他地区带来一位强大的合作伙伴。”Wang said Tencent’s internal studios are using Unreal Engine 4 technology on several games. Since the investment, Epic Games has been able to migrate to a monthly subscription model for its game engine technology. Epic is also developing a free Unreal Tournament online PC game for the global market.王波表示,腾讯的内部游戏工作室正在使用虚拟引擎4技术开发数款游戏。自从拿到腾讯的投资后,Epic Games便有了足够的资金,将自己的游戏引擎技术更换为月费19美元的订阅模式。Epic还在开发一款免费的电脑端虚拟巡回赛(Unreal Tournament)网络游戏,拟向全球市场推出。“There are a lot of new and traditional game companies that are moving into the MOBA (multiplayer online battle arena) space based on Tencent’s success with League of Legends,” said Warman. “They are also the go-to company for all U.S. companies with an Asian ambition and a lot of game developers that are seeking investment. Tencent plays a pivotal role in aligning game business models and individual game titles on a global scale.”“鉴于腾讯通过《英雄联盟》取得的成功,目前有许多传统及新建的游戏公司都在开始进入多人在线战术竞技(MOBA)游戏领域,”沃曼说道,“所有希望打入亚洲市场的美国公司,以及众多正在寻求外部投资的游戏开发商,都将腾讯视为梦寐以求的合作伙伴。腾讯在全球范围内推广游戏商业模式和各款游戏中,扮演着关键性的角色。”In addition to Riot and Epic, Tencent has a small office in Palo Alto, Calif., with a group of employees who support the U.S. business. Wang said Tencent Games is always looking for developers who have innovative ideas and properties that could translate and become popular in China.除了Riot和Epic外,腾讯还在美国加利福尼亚州帕洛阿尔托设立了一间小型的办事处,雇佣了一批员工,负责发展腾讯的美国业务。王波表示,腾讯游戏一直在不断地寻找合适的游戏开发商,希望他们拥有开创性的想法和游戏,适合在本土化后投入中国市场,并且赢得足够高的人气。“We seek out new talent, cool companies and developers large and small who want to successfully enter the China mobile and online market,” said Wang.“我们全面寻找想要成功打入中国移动和网络市场的优秀人才、创意公司和开发商,无论其规模大小如何。”王波如此表示。With a recent evaluation of over 9 billion on the Hong Kong stock exchange, Tencent certainly has the money to invest in games. And it’s early track record has shown nothing but success in an evolving and growing game landscape.腾讯日前在香港券交易所的市值逾1,390亿美元,自然不缺可以投入游戏领域的资金。而其早期出色的成绩已经明,腾讯在不断发展并成长的视频游戏领域大获成功。 /201409/332855湖州纳米双眼皮多少钱

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湖州祛斑那里好Intel President Renee James is frank on why the chip-maker didn’t catch onto mobile earlier on.芯片厂商英特尔(Intel)之前为什么没能抓住移动革命的机遇?英特尔总裁詹瑞妮坦率地解释了背后的原因。“We were very successful, but success can breed complacency and fear,” explained James in a conversation with Fortune’s Michal Lev-Ram at Brainstorm Tech 2014. Where Intel INTC 0.77% also failed was identifying mobile devices like the iPhone, launched in 2007, as technology good enough for consumers to check email, watch , perform other general tasks and otherwise enjoy many of the features offered by desktop computers and laptops. Added James: “We didn’t appreciate that the iPhone was the advent of mobile and ultra mobile computing.”2014年《财富》头脑风暴技术大会上,在同《财富》米哈尔o列弗的对话中,英特尔总裁詹瑞妮解释说:“我们那时候非常成功,但成功会滋生自满和恐惧。”英特尔也没能意识到,以2007年推出的iPhone为代表的移动设备技术足够出色,足以让消费者查收电子邮件、观看视频、执行其他常规任务以及其他原本只有台式机和笔记本电脑才能提供的功能。詹瑞妮补充说:“我们没有意识到,iPhone标志着移动和超移动计算的到来。”Intel is trying its best to catch up. To that end, the company has announced it wants its mobile chips to power 40 million new tablets shipping this year. That’s an ambitious goal, given the vast majority of current smartphones and tablets – iPhones, iPads and Android devices – aly run on parts designed by competition such as Qualcomm and ARM. And few consumers seem to complain about how they perform.如今,英特尔正全力追赶。为此,这家公司已宣布,希望自己的移动芯片为今年出货的4000万台平板电脑提供动力持。这个目标可谓雄心勃勃,要知道,目前绝大部分智能手机和平板电脑——iPhone、iPad以及Android设备—— 已经采用了高通(Qualcomm)和ARM等竞争对手设计的芯片,而且很少有消费者抱怨现有芯片性能不佳。But again, James would argue Intel isn’t too late. “We have had not had the best technology in mobile – we think we do now,” explained James. Intel is focusing on China and other fast-growing markets. This May, it announced an agreement with Chinese mobile chipmaker Rockchip to develop chips together for affordable tablets running off Android.不过,詹睿妮称英特尔亡羊补牢为时不晚。她解释道:“过去,我们的移动芯片技术算不上最好的,而如今我们掌握了最好的技术。英特尔正重点瞄准中国及其他快速增长的市场。今年五月,英特尔宣布与中国移动芯片厂商瑞芯微(Rockchip)达成协议,共同开发适用于平价Android平板设备的芯片。If anyone has a good shot at transforming Intel into a serious competitor in mobile, it’s someone like James. James, who became president in May 2013, remains the highest-ranked woman at Intel during its 40-year-plus history. Prior to becoming president, James led Intel’s expansion into developing open-source software and services for enterprise, security and cloud computing. She also was director and COO of Intel’s datacenter services business and served as technical assistant to former Intel CEO Andy Grove for four years. In 2013, James ranked #27 on Fortune’s Most Powerful Women list.要说谁能令英特尔在移动芯片领域占据重要位置,詹睿妮可谓是不二人选。在英特尔40多年的历史中,2013年5月就任总裁的詹睿妮是这家公司迄今为止级别最高的女性员工。担任总裁之前,詹睿妮成功带领英特尔扩张了业务版图,开发开源软件、企业级务、安全务以及云计算务。她也是英特尔数据中心务部门的负责人和首席运营官,同时还担任英特尔前首席执行官安迪o格鲁夫的技术助理达四年之久。2013年,詹睿妮在《财富》最具影响力女性榜单上排名第27位。 /201407/312516 德清县妇幼保健院打瘦脸针多少钱湖州曙光医院做去眼袋手术多少钱

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